JMIR serious games
Gamified Versus Non-gamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial.
Rui Li, Sabzali Musa Kahn, Bingyu Duan, Seng Yue Wong
Published: 202610.2196/75318
Abstract
BACKGROUND: The metaverse provides an immersive, interactive medium for health education, but most studies evaluate immersion and gamification together. Randomized evidence disentangling their separate effects on immediate learning and short-term ret…
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