IEEE transactions on visualization and computer graphics
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting.
Lizhi Bai, Chunqi Tian, Jun Yang, Siyu Zhang, Masanori Suganuma, Takayuki Okatani
Published: 202510.1109/TVCG.2025.3616173
Abstract
3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives redundancy,…
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