Disability and rehabilitation. Assistive technology
Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities.
Minju Lee, Michael Yeomans, Eve Lansford, Hung Jen Kuo
Published: 202510.1080/17483107.2025.2568171
Abstract
PURPOSE: This study explores the barriers, including psychological and emotional challenges, faced by college students with disabilities while engaging in video gaming. It also investigates the benefits of gaming, utilising Self-Determination Theory…
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